using System;
using System.Collections;
using Server.Items;
using Server.Network;

namespace Server.Mobiles
{
	[CorpseName( "a relanord corpse" )]
	public class Relanord : BaseCreature
	{
		[Constructable]
		public Relanord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a Relanord";
			Body = 0x2F4;
            Hue = 2071;

			SetStr( 561, 650 );
			SetDex( 76, 95 );
			SetInt( 61, 90 );

			SetHits( 331, 390 );

			SetDamage( 13, 19 );

			SetDamageType( ResistanceType.Physical, 50 );
			SetDamageType( ResistanceType.Energy, 50 );

			SetResistance( ResistanceType.Physical, 45, 55 );
			SetResistance( ResistanceType.Fire, 40, 60 );
			SetResistance( ResistanceType.Cold, 25, 35 );
			SetResistance( ResistanceType.Poison, 25, 35 );
			SetResistance( ResistanceType.Energy, 25, 35 );

			SetSkill( SkillName.MagicResist, 80.2, 98.0 );
			SetSkill( SkillName.Tactics, 80.2, 98.0 );
			SetSkill( SkillName.Wrestling, 80.2, 98.0 );

			Fame = 10000;
			Karma = -10000;
			VirtualArmor = 50;

			
		    PackItem( new DaemonBone(5));

		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich, 1 );
		}

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

            if (Utility.RandomDouble() < 0.5)
                c.DropItem(new VoidOrb());
        }

        public override bool AlwaysMurderer { get { return true; } }
		public override bool AutoDispel{ get{ return true; } }
        public override bool BardImmune { get { return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }

		public override int GetIdleSound()
		{
			return 0xFD;
		}

		public override int GetAngerSound()
		{
			return 0x26C;
		}

		public override int GetDeathSound()
		{
			return 0x211;
		}

		public override int GetAttackSound()
		{
			return 0x23B;
		}

		public override int GetHurtSound()
		{
			return 0x140;
		}
		
		public Relanord( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}